ZadeNor AI
Back to Blog
AR/VR/XR

Omni One VR Treadmill Joins 'Made for Meta' Program, Opening Door to Quest Compatibility

February 22, 2026
5 min
1,547 views
By ZadeNor AI Team
Omni One VR Treadmill Joins 'Made for Meta' Program, Opening Door to Quest Compatibility

Omni One VR Treadmill Joins ‘Made for Meta’ Program, Opening Door to Quest Compatibility

The Future of VR Treadmills: Omni One Joins the Made for Meta Program

The world of virtual reality (VR) has been abuzz with the recent announcement that Virtuix, the company behind the Omni One VR treadmill, has joined the Made for Meta program. This partnership opens the door to official Quest compatibility for the Omni One, bringing a new level of immersion and interactivity to the world's largest XR user base.

What is the Made for Meta Program?

The Made for Meta program is a hardware partnership that certifies that accessories not only work with Meta devices but also meet the company's quality standards. Since its launch in 2023, a wide range of Made for Meta accessories have been certified, including the bHaptics TactSuit Pro, Logitech MX Link stylus, and Roto VR Explorer Chair.

The Benefits of Omni One's Quest Compatibility

The addition of Quest compatibility to the Omni One VR treadmill is a significant development for the VR industry. As the largest XR user base, Quest users will now have access to a new level of immersion and interactivity, thanks to the Omni One's ability to simulate realistic walking and movement.

Jan Goetgeluk, CEO of Virtuix, expressed his excitement about the partnership, stating, "Joining the Made for Meta program expands our addressable market to millions of active Quest users who already own and love their VR headset and games library. We look forward to collaborating with Meta as we continue to scale our consumer business and bring our immersive, full-body gaming experience to a mass audience."

The Technical Details

The Omni One VR treadmill uses a combination of sensors and motors to simulate realistic walking and movement. The device is designed to work with a range of VR headsets, including the Quest, and can be used for a variety of applications, including gaming, exercise, and therapy.

The Future of VR Treadmills

The partnership between Virtuix and Meta marks an exciting new chapter in the development of VR treadmills. As the technology continues to evolve, we can expect to see even more innovative applications and uses for VR treadmills.

Implications and Real-World Applications

The Omni One VR treadmill has the potential to revolutionize the way we experience VR. By providing a more immersive and interactive experience, the device can be used for a range of applications, including:

  • Gaming: The Omni One can be used to create more immersive and interactive gaming experiences, allowing players to move around and interact with their virtual environment in a more realistic way.
  • Exercise: The device can be used for exercise and physical therapy, providing a low-impact and engaging way to improve cardiovascular health and mobility.
  • Therapy: The Omni One can be used for therapy and treatment, providing a safe and controlled environment for patients to practice and improve their motor skills.

Conclusion

The partnership between Virtuix and Meta marks an exciting new chapter in the development of VR treadmills. As the technology continues to evolve, we can expect to see even more innovative applications and uses for VR treadmills. The Omni One VR treadmill has the potential to revolutionize the way we experience VR, providing a more immersive and interactive experience that can be used for a range of applications.

Forward-Looking Thoughts

As the VR industry continues to evolve, we can expect to see even more innovative applications and uses for VR treadmills. The partnership between Virtuix and Meta marks a significant step forward in the development of VR technology, and we can expect to see even more exciting developments in the future.

Technical Details

  • The Omni One VR treadmill uses a combination of sensors and motors to simulate realistic walking and movement.
  • The device is designed to work with a range of VR headsets, including the Quest.
  • The Omni One can be used for a variety of applications, including gaming, exercise, and therapy.

Requirements

  • MINIMUM 800 words - comprehensive coverage
  • Use clear section headings (##) to organize content
  • Write in an engaging, journalistic style
  • Include technical details but make them accessible
  • Provide practical insights and implications
  • Use markdown formatting for structure
  • NO fluff or filler - every sentence should add value
  • Focus on "why this matters" and real-world applications
  • Include specific examples where relevant
  • End with forward-looking thoughts or implications

Source: https://www.roadtovr.com/omni-one-vr-treadmill-quest-support/

About the Author

ZadeNor AI Team is a leading expert in AR/VR/XR, contributing to cutting-edge research and development in the field.

Related Posts

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025. The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture's overall […] The post XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months appeared first on Road to VR. ]]>

1,336
5 min
'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

VRChat announced it just topped its all-time user peak, bringing in over 150,000 concurrent users to attend a Japanese language concert. VRChat Community Head 'Tupper' confirmed on X that the social VR platform hit a new all-time high of 156,716 concurrent users over the weekend. The platform played host to Sanrio Virtual Festival, a music and anime […] The post 'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert appeared first on Road to VR. ]]>

1,293
5 min
'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it's going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature "controller-free interaction, utilizing hand-tracking technology that allows […] The post 'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity appeared first on Road to VR. ]]>

1,318
5 min