ZadeNor AI
Back to Blog
AR/VR/XR

Meta Reportedly Laying Off Around 10% Of Reality Labs

January 18, 2026
5 min
1,654 views
By ZadeNor AI Team
Meta  Reportedly Laying Off Around 10% Of Reality Labs

Meta Reportedly Laying Off Around 10% Of Reality Labs

Meta's Reality Labs Undergoes Significant Restructuring

In a move that has sent shockwaves through the tech industry, Meta has reportedly laid off around 10% of its Reality Labs division, a significant blow to the company's ambitious plans for the metaverse. The layoffs, which are estimated to affect over 1,500 employees, come as Meta shifts its focus from VR and Horizon Worlds to smart glasses and wearables.

The Reality Labs Division: A Brief Overview

Reality Labs is the division of Meta behind its Quest headsets, Horizon software, smart glasses, and sEMG wristband, as well as researching future technologies such as Codec Avatars and true AR glasses. With an estimated 15,000 staff, Reality Labs is a significant player in the tech industry, and its restructuring has sent shockwaves through the sector.

The Layoffs: A Response to Stagnating Sales

The layoffs are reportedly a response to stagnating sales of Meta's Quest headsets and Horizon Worlds platform. Despite the launch of Quest 3S, which was the top-selling console on Amazon US for Christmas, sales have declined year-over-year in the first two quarters of 2025. This has led Meta to re-evaluate its priorities and shift its focus to smart glasses and wearables, which have seen significant growth.

Smart Glasses: A Bright Spot for Meta

Sales of Ray-Ban Meta glasses have more than tripled compared to the same time last year, with over 200% growth. This relative success has led Meta to focus on its smart glasses, with the company announcing a delay of its international expansion plans to catch up with US production. The company's partner, EssilorLuxottica, has also reported exceptional sales of the Ray-Ban Meta glasses, with many models selling out as fast as they can be made.

The Implications: A Shift in Focus

The layoffs and restructuring at Reality Labs have significant implications for the tech industry. The shift in focus from VR and Horizon Worlds to smart glasses and wearables suggests that Meta is adapting to changing market trends and consumer preferences. This shift may also signal a broader trend in the tech industry, with companies prioritizing more practical and accessible technologies over more experimental and ambitious projects.

Forward-Looking Thoughts

The restructuring at Reality Labs may also have implications for the future of the metaverse. While Meta's plans for the metaverse have been ambitious, the company's focus on smart glasses and wearables may suggest a more gradual and incremental approach to achieving its goals. This may be a more practical and sustainable approach, but it also raises questions about the long-term viability of the metaverse as a concept.

Conclusion

The layoffs and restructuring at Reality Labs are a significant development in the tech industry, with implications for the future of the metaverse and the company's priorities. While the shift in focus from VR and Horizon Worlds to smart glasses and wearables may be a response to stagnating sales, it also suggests a more practical and accessible approach to achieving Meta's goals. As the tech industry continues to evolve, it will be interesting to see how Meta's priorities and focus continue to shift in response to changing market trends and consumer preferences.


Source: https://www.uploadvr.com/meta-reportedly-laying-off-over-10-of-reality-labs/

About the Author

ZadeNor AI Team is a leading expert in AR/VR/XR, contributing to cutting-edge research and development in the field.

Related Posts

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025. The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture's overall […] The post XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months appeared first on Road to VR. ]]>

1,336
5 min
'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

VRChat announced it just topped its all-time user peak, bringing in over 150,000 concurrent users to attend a Japanese language concert. VRChat Community Head 'Tupper' confirmed on X that the social VR platform hit a new all-time high of 156,716 concurrent users over the weekend. The platform played host to Sanrio Virtual Festival, a music and anime […] The post 'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert appeared first on Road to VR. ]]>

1,293
5 min
'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it's going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature "controller-free interaction, utilizing hand-tracking technology that allows […] The post 'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity appeared first on Road to VR. ]]>

1,318
5 min