Meta Interaction SDK Gets Hand Tracking Climbing, Improved Locomotion & Throwing
Meta Interaction SDK Gets Hand Tracking Climbing, Improved Locomotion & Throwing
Meta's Interaction SDK for Unity has just received a major update that adds new locomotion modes for hand tracking and enables more customizable throwing. This is a significant development for VR developers, as it means they can now create more immersive and interactive experiences for their users.
New Locomotion Options For Hand Tracking
Almost three years ago, the Interaction SDK got a teleportation locomotion system for controller-free hand tracking, with a free demo utilizing it available on the store. However, with the latest update, three new locomotion options have been introduced.
"Telepath" Locomotion
"Telepath" locomotion is a hybrid between teleportation and smooth locomotion. To initiate movement, you simply tap your thumb to the side of your index finger, a microgesture. Instead of teleporting to the location you select, you smoothly slide there. If there are jumpable obstacles in the path, you'll automatically jump over them.
This locomotion mode is perfect for situations where you need to move quickly and smoothly, but still want to maintain some sense of control over your movement.
"Walking Stick" Locomotion
"Walking Stick" locomotion gives the player virtual, optionally invisible walking sticks to push down against the virtual floor to move forwards. It's somewhat similar to the locomotion system popularized by Gorilla Tag, just optimized for hand tracking and standing height, rather than pretending to be a short creature with controllers.
This locomotion mode is great for situations where you need to move slowly and deliberately, such as navigating through tight spaces or climbing.
Climbing
Many VR games include climbing, though most focus on tracked controllers, using the grip trigger to grab on to a hold. However, Interaction SDK's climbing supports controller-free hand tracking too, extending the current concept of a Grabbable to a Climbable. On a basic level, the result is essentially the opposite: instead of moving the grabbed object to the player, it moves the player towards the grabbed object.
This feature is a game-changer for VR developers, as it allows them to create more immersive and interactive climbing experiences for their users.
More Customizable Throwing
Meta says it has improved the throwing system in Interaction SDK with more customization options for different kinds of throwing. This includes:
- Darts and precision throws
- Bowling and weighted arc motion
- Frisbee-style flight paths
- Cornhole, football, and basketball
As with the locomotion improvements, these new throwing options are optimized for controller-free hand tracking.
Practical Insights and Implications
The latest update to Meta's Interaction SDK has significant implications for VR developers. With the new locomotion modes and throwing options, developers can now create more immersive and interactive experiences for their users. This is particularly important for games and applications that require precise movement and control, such as climbing and throwing.
The update also highlights the importance of hand tracking in VR development. By supporting controller-free hand tracking, developers can create more natural and intuitive user experiences that are closer to real-life interactions.
Forward-Looking Thoughts
The latest update to Meta's Interaction SDK is a significant step forward for VR development. As the technology continues to evolve, we can expect to see even more innovative and immersive experiences being created. With the rise of VR and AR, we can expect to see more applications of hand tracking and locomotion in various industries, such as gaming, education, and healthcare.
The implications of this technology are vast and exciting, and we can't wait to see what the future holds.



