ZadeNor AI
Back to Blog
AR/VR/XR

Meta CFO: We're “Building Future Headsets” & Still “Have Optimism” In VR

February 16, 2026
5 min
1,389 views
By ZadeNor AI Team
Meta CFO: We're “Building Future Headsets” & Still “Have Optimism” In VR

Meta CFO: We're “Building Future Headsets” & Still “Have Optimism” In VR

Meta's Shifting Focus: What it Means for VR and the Future of Computing

Meta's recent earnings call has shed light on the company's shifting focus, with CFO Susan Li confirming that the company is still "building future headsets" and has "optimism in the future of VR." However, this optimism is tempered by a significant reduction in investment in VR and Horizon, with a corresponding increase in investment in wearables.

The Reality Labs Division: A Record $6 Billion Loss

The Reality Labs division, which handles VR, Horizon Worlds, and smart glasses, recorded a record loss of around $6 billion in Q4 2025, despite revenue of just under $1 billion. This loss is largely due to the company's significant investment in research and development, particularly in the area of true AR glasses.

The Future of VR: A Slower Growth Path

Consumer adoption of VR has generally been on a slower growth path than wearables, and Meta is rebalancing its Reality Labs portfolio to reflect this. This means that the company is reducing its investment in VR and Horizon, while growing its investment in wearables to capitalize on the momentum it's seeing in its position as a market leader.

The Impact on VR Development

The reduction in investment in VR and Horizon will likely have a significant impact on the development of VR technology. The company has already shut down three of its acquired VR game studios, conducted significant layoffs at a fourth, canceled the Batman: Arkham Shadow sequel, and announced the shutdown of Horizon Workrooms and its Quest headsets for business offering.

The Ultralight Headset: Delayed Until 2027

Meta is delaying its ultralight headset with a tethered puck to the first half of 2027. This headset was expected to be a major innovation in VR technology, offering a more lightweight and portable experience. However, the delay suggests that the company is still working out the kinks and may not be ready to launch the product as soon as it had hoped.

The Gaming-Focused Quest 4: A New Direction for VR

In addition to the ultralight headset, Meta is also working on a gaming-focused Quest 4. This headset is expected to bring a "large upgrade" over Quest 3, but will no longer be subsidized, carrying a higher price. This suggests that the company is shifting its focus towards more premium VR experiences, rather than trying to compete on price.

The Implications for the Future of Computing

Meta's shift in focus has significant implications for the future of computing. The company's investment in true AR glasses suggests that it believes this technology will define the next wave of personal computing. This raises questions about the future of VR and whether it will continue to be a major player in the world of computing.

Why This Matters

Meta's shift in focus is significant because it highlights the challenges facing VR technology. Despite its potential, VR has struggled to gain widespread adoption, and companies like Meta are having to rebalance their investment to reflect this. However, the company's investment in true AR glasses suggests that it believes this technology has the potential to revolutionize the way we interact with computers.

Forward-Looking Thoughts

As we look to the future, it's clear that VR and AR will continue to play a major role in shaping the world of computing. However, the challenges facing VR technology are significant, and companies like Meta will need to continue to innovate and adapt if they want to stay ahead of the curve. The future of computing is uncertain, but one thing is clear: it will be shaped by the technologies that we develop and use today.


Source: https://www.uploadvr.com/meta-building-future-headsets-still-have-optimism-in-vr/

About the Author

ZadeNor AI Team is a leading expert in AR/VR/XR, contributing to cutting-edge research and development in the field.

Related Posts

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025. The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture's overall […] The post XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months appeared first on Road to VR. ]]>

1,336
5 min
'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

VRChat announced it just topped its all-time user peak, bringing in over 150,000 concurrent users to attend a Japanese language concert. VRChat Community Head 'Tupper' confirmed on X that the social VR platform hit a new all-time high of 156,716 concurrent users over the weekend. The platform played host to Sanrio Virtual Festival, a music and anime […] The post 'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert appeared first on Road to VR. ]]>

1,293
5 min
'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it's going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature "controller-free interaction, utilizing hand-tracking technology that allows […] The post 'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity appeared first on Road to VR. ]]>

1,318
5 min