ZadeNor AI
Back to Blog
AR/VR/XR

Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

February 9, 2026
5 min
1,690 views
By ZadeNor AI Team
Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

Standardizing Delivery: Why glTF Is Key To Mainstream Adoption

The Khronos Group, a non-profit industry consortium that manages OpenGL, Vulkan, and WebGL, has announced a release candidate for a Gaussian splatting extension to glTF, the widely adopted 3D asset format. This move is significant, as it brings the technology one step closer to mainstream adoption. But what exactly is Gaussian splatting, and why is glTF the key to its success?

What is Gaussian Splatting?

Gaussian splatting represents a fundamental departure from traditional mesh-based graphics. While standard 3D modeling relies on connected triangles to define an object's surface, Gaussian splatting treats a scene as a dense cloud of volumetric data points, with each point defined by properties including position, scale, rotation, color, and opacity. This approach allows for the capture of complex geometries like hair or smoke and highly realistic lighting effects, such as reflections and refractions, that are notoriously difficult to achieve with polygonal meshes.

The Benefits of Gaussian Splatting

The benefits of Gaussian splatting are numerous. For one, it allows for the creation of highly realistic 3D models that can be used in a variety of applications, from video games to architectural visualizations. Additionally, Gaussian splatting can be used to capture complex scenes and environments, making it an ideal technology for applications such as virtual reality (VR) and augmented reality (AR).

The Role of glTF

glTF, or Graphics Language Transmission Format, is a standard for the efficient transmission and loading of 3D scenes and models. It provides a streamlined, universal format that allows creators to export high-quality 3D assets from any tool while ensuring consumers can view them instantly and consistently across any device or web browser. With the release candidate for the Gaussian splatting extension, glTF is now poised to play a critical role in the adoption of this technology.

Standardizing Delivery

The new glTF extension enables the storage of 3D Gaussian splats directly within glTF files. This means that creators can now easily share their Gaussian splat-based 3D models with others, without having to worry about compatibility issues. The extension also provides a standardized way of rendering Gaussian splats, making it easier for developers to integrate this technology into their applications.

Industry Support

The release candidate for the Gaussian splatting extension has been developed with the rapid and ongoing evolution of this technology in mind. Companies such as Autodesk, Bentley Systems, Huawei, Niantic Spatial, and Nvidia have contributed to the extension, demonstrating the industry's commitment to this technology.

Future Developments

The specification is intentionally designed to be extensible, leaving room for future additions as Gaussian splatting techniques evolve and eventually become standardized within the glTF ecosystem. The Khronos 3D Formats Working Group is inviting feedback from engine developers, creators, and artists to test the specification ahead of a formal ratification targeted for the second quarter of 2026.

Conclusion

The release candidate for the Gaussian splatting extension to glTF is a significant step forward for this technology. With the support of industry leaders and the standardization of delivery, Gaussian splatting is poised to become a mainstream technology. As the industry continues to evolve, it will be exciting to see how this technology is used in a variety of applications, from video games to architectural visualizations.

Implications

The implications of this technology are far-reaching. With the ability to capture complex scenes and environments, Gaussian splatting has the potential to revolutionize the way we experience and interact with 3D models. Additionally, the standardization of delivery through glTF means that creators can now easily share their Gaussian splat-based 3D models with others, without having to worry about compatibility issues.

Forward-Looking Thoughts

As the industry continues to evolve, it will be exciting to see how Gaussian splatting is used in a variety of applications. With the standardization of delivery through glTF, the possibilities are endless. From video games to architectural visualizations, Gaussian splatting has the potential to revolutionize the way we experience and interact with 3D models.


Source: https://www.uploadvr.com/khronos-moves-to-integrate-gaussian-splatting-into-gltf-3d-format/

About the Author

ZadeNor AI Team is a leading expert in AR/VR/XR, contributing to cutting-edge research and development in the field.

Related Posts

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months

XR glasses company VITURE announced it’s secured an additional $100 million financing round following its $100 million Series B secured in September 2025. The latest round was led by Legend Capital, a Beijing-based investment arm affiliated with Lenovo. The round also featured a group of strategic investors, including previous investor Bertelsmann Group. According to Crunch Base data, this brings Viture's overall […] The post XR Glasses Maker VITURE Raises Another $100M, Marking $200M Raised in Less Than 6 Months appeared first on Road to VR. ]]>

1,336
5 min
'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert

VRChat announced it just topped its all-time user peak, bringing in over 150,000 concurrent users to attend a Japanese language concert. VRChat Community Head 'Tupper' confirmed on X that the social VR platform hit a new all-time high of 156,716 concurrent users over the weekend. The platform played host to Sanrio Virtual Festival, a music and anime […] The post 'VRChat' Breaks All-Time Concurrent User Record with Japanese Anime Concert appeared first on Road to VR. ]]>

1,293
5 min
'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: Δ CROSS REFLECTIONS, revealing it's going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature "controller-free interaction, utilizing hand-tracking technology that allows […] The post 'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity appeared first on Road to VR. ]]>

1,318
5 min